![]() This is just the general idea I had in mind for the story. ![]() Your part of the story is just the foreground of the whole story, you may get to battle her on her hunt for Victini but she will always be able to escape thanks to her abilities to cause illusions. Believing that Arceus will fail in Kanto she sets out to search for Victini, the legendary that is said to make everyone win. This is still subject to change, haven't decided exactly how I want it yet.įor those of you who remember Yuna, she has returned to Unova to see the region being taken over by Team Plasma. But I will have to thank "Pokemon Tyrian" for reminding me of it though.Īnyway, I hope you will enjoy Moemon Infinity as much as you have enjoyed the rest of my Moemon Games! Have had the "pokestarter" lying around on the computer since my own Fakemon Project started so I decided to use it for Moemon Infinity. Seeing as I will never be able to hack into animated Moemon sprites or create sprites for the 4th Gen I decided to take it one step beyond. Latest Audio Folder(6th March): Audio - To be put in the same folder as the Game file. #WORMADAM MOEMON PLATINUM SPRITE DOWNLOAD#Rotom's alternate forms will only be displayed in Pokemon Platinum.Current Downloadable Version: 0.12b - Download Each form follows the pattern of index << 3 where index starts at zero for the main form. The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.Īlternate forms are stored at offset 0x40 of the Pokemon structure. Personality value (Also known as the PID)īits 0–4 - Leaves A–E (bit 0 is leftmost) Seed the PRNG with the checksum (let X be the checksum), ![]() Shuffle the blocks using the block shuffling algorithm above. Unshuffle the blocks using the block shuffling algorithm above. Sequentially, for each 2-byte word Y from 0x08 to 0x87, apply the transformation: unencryptedByte = Y xor rand() Seed the PRNG with the checksum (let X be the checksum). To decrypt the data, given a function rand() which returns the upper 16 bits of consecutive results of the above given function: Elements of the PRNG can be described with the recursive function: #WORMADAM MOEMON PLATINUM SPRITE GENERATOR#The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator. The blocks shall be rearranged in the encrypted data according to the Block Order column of the following table. To shuffle the blocks, take the four blocks of unencrypted data, A, B, C, and D. The right shifting (> 0xD) is equivalent to a division of 8192. Given the personality value pv, the expression yielding the shift value is: The blocks are shuffled according to a shift value derived from the personality value. The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling. Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words, The checksum is calculated in three steps: ![]() It serves as the encryption key for the data. ![]() It validates the data after decryption, and The information below describes the Pokémon data format. Party Pokémon have additional values to hold current battle stats and conditions. The game encrypts the data when it is stored in the save file. All unencrypted values are stored in little-endian format. Pokémon in the games Pokémon Diamond, Pearl, and Platinum are stored in a 136 byte or 236 byte structures. NDS Sprites: Pokestar Studios related animated images Pokémon Mystery Dungeon: Red and Blue Rescue Team Pokémon Mystery Dungeon: Gates to InfinityĪSM Locations in the PMD:Explorers of Sky Games Let's Go Pikachu & Eevee Wonder Card Records Album Shiny Mythicals and where/how to find them. From Clothing Set Wonder Cards to Bytes on Fashion Blocks ![]()
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